Development Journal
Every build, every decision, every hard lesson β documented. Follow along as 9389 Studios builds in public.
After weeks of placeholder brown squares in the settlement, the first real building art is live. The Imperial Palace at Level 30 features a full phoenix in flight, bonsai courtyard gardens, reflecting pools, and a warm amber/gold tile palette that sets the art direction benchmark for all 28+ buildings to follow. We walk through the import process, background removal, Unity sprite settings, and what we learned about the Meshy AI workflow.
Read More βAPK v004 ships with a full-screen Marketplace panel featuring six tabs β Featured, Gems, Bundles, VIP, Seasonal, and Speedups. We walk through the procedural card generation system and how the tab architecture is built to scale.
Read More βThe HUD has been stripped to icon-only resource buttons. A live UTC clock replaces player name display. The Resource Overview panel slides in on tap. We explain the design decisions behind each change.
Read More βWe've published our complete building reference document covering all 28+ buildings with Xin's Siege names, categories, unlock requirements, and art direction notes. From War Hall to the Monument of Xin.
Read More βAPK v003 ships with a two-screen loading sequence: the 9389 Studios logo screen followed by the Xin's Siege torch path splash. We cover the coroutine-based timing system and how we handle async scene loading.
Read More β9389 Studios announces its second game: Pitch Dynasty, a football simulation and manager strategy game for mobile. We share the concept, the inspiration, and what sets it apart from existing mobile football games.
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